#!/usr/bin/env python3
# Filename: A13_m_server_jet_forces.py
from pygame.color import THECOLORS
from A09_vec2d import Vec2D
from A10_m_server_baseline import make_some_pucks as base_make_some_pucks
from A10_m_game_loop import GameLoop
import A10_m_globals as g
from A13_m_air_table_objects import Puck, Tube, Jet
version = "13"
def demo7_setup():
c_drag = 0.4
puck1 = Puck(Vec2D(4.0, 5.5), 0.4, 0.7, client_name="local", c_drag=c_drag)
puck1.jet = Jet(puck1)
puck1.tube = Tube(puck1)
g.air_table.raw_tubes.append(puck1.tube)
puck2 = Puck(Vec2D(6.5, 5.5), 0.4, 0.7, client_name="C1", c_drag=c_drag)
puck2.jet = Jet(puck2)
puck2.tube = Tube(puck2)
g.air_table.raw_tubes.append(puck2.tube)
def make_some_pucks(demo):
base_make_some_pucks(demo, version=version, customDemo7=demo7_setup)
#============================================================
# main procedural script
#============================================================
def main():
game_loop = GameLoop(engine_type="circular", window_width_px=900,
make_some_pucks=make_some_pucks, version=version)
game_loop.start(demo_index=7)
#============================================================
# Start everything.
#============================================================
if __name__ == '__main__':
main()